# SWORD ART ONLINE Fractured Daydream 1.1.1
# BID: 3AAA28C9CB8367B9

unsafeCheck: true

ALL_FPS:
  # r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
  -
    type: evaluate_write
    address: [MAIN, 0x8E90728, 0]
    value_type: float
    value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
  # t.MaxFPS
  -
    type: evaluate_write
    address: [MAIN, 0x8ECB1F0, 0]
    value_type: float
    value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x86CAEC8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing