# Call of Cthulhu 0.1.6
# BID: 8F6B002FEB5D0F8E

unsafeCheck: true

ALL_FPS:
  # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
  -
    type: evaluate_write
    address: [MAIN, 0x61B1940, 0]
    value_type: float
    value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
  # t.MaxFPS
  -
    type: evaluate_write
    address: [MAIN, 0x61D5FE8, 0]
    value_type: float
    value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
  -
    type: block
    what: timing
