# Samurai Jack: Battle Through Time 1.0.3
# BID: 6D5DB3434CCF63F2

unsafeCheck: true

ALL_FPS:
  # r.DynamicRes.FrameTimeBudget = (1000/FPS) cutted to 1 decimal
  -
    type: evaluate_write
    address: [MAIN, 0x6FC5558, 0]
    value_type: float
    value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
  # t.MaxFPS
  -
    type: evaluate_write
    address: [MAIN, 0x6FEB028, 0]
    value_type: float
    value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
  -
    type: block
    what: timing
