# Crash Bandicoot 4: It's About Time 1.2
# BID: E8DB38F170B0149D

unsafeCheck: true

ALL_FPS:
  # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
  -
    type: evaluate_write
    address: [MAIN, 0x7AE3340, 0]
    value_type: float
    value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
  # t.MaxFPS
  -
    type: evaluate_write
    address: [MAIN, 0x7B0DEB0, 0]
    value_type: float
    value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
  -
    type: block
    what: timing
