# Bloodstained: Ritual of the Night 1.60
# BID: 461B14E505AB9555

unsafeCheck: true

MASTER_WRITE:
  # Disable double buffer
  -
    type: bytes
    main_offset: 0xB080C02
    value_type: int8
    value: 0x53
ALL_FPS:
  # r.VSync
  -
    type: write
    address: [MAIN, 0xCC20CC8, 0]
    value_type: int32
    value: [0, 0]
  # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
  -
    type: evaluate_write
    address: [MAIN, 0xD450E90, 0]
    value_type: float
    value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
  # t.MaxFPS
  -
    type: evaluate_write
    address: [MAIN, 0xD477F10, 0]
    value_type: float
    value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
  -
    type: block
    what: timing