# Life is Strange 1.0.1
# BID: EE295EAAEA7D31E4

unsafeCheck: true

ALL_FPS:
  # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
  -
    type: evaluate_write
    address: [MAIN, 0x674AF18, 0]
    value_type: float
    value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
  # t.MaxFPS
  -
    type: evaluate_write
    address: [MAIN, 0x67758C0, 0]
    value_type: float
    value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
  -
    type: block
    what: timing
